//
//  Shader.vsh
//  Renderbunny
//
//  Created by Holmes Futrell on 1/20/11.
//  Copyright 2011 Holmes Futrell. All rights reserved.
//

uniform mat4 modelViewProjectionMatrix;

attribute vec4 position_in;
attribute vec2 uv_in;

varying vec2 uv;

void main()
{
	uv = uv_in;	
    gl_Position = modelViewProjectionMatrix * position_in;
}